comp-geometry

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View the Project on GitHub Luzhiled/comp-geometry

:heavy_check_mark: src/real-geometry/convex/convex-cut.hpp

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Code

#pragma once

#include "src/real-geometry/common/size-alias.hpp"
#include "src/real-geometry/class/polygon.hpp"
#include "src/real-geometry/class/line.hpp"
#include "src/real-geometry/operation/cross-product.hpp"
#include "src/real-geometry/utility/next-idx.hpp"
#include "src/real-geometry/utility/sign.hpp"

namespace geometry {

  template< typename R >
  polygon<R> convex_cut(const polygon<R> &poly, const line<R> &l) {
    usize n = poly.size();

    polygon<R> res;
    for (usize i = 0; i < n; i++) {
      usize j = next_idx(i, n);

      R cf = cross_product<R>(l.a - poly[i], l.b - poly[i]);
      R cs = cross_product<R>(l.a - poly[j], l.b - poly[j]);

      if (sign(cf) >= 0) res.emplace_back(poly[i]);

      if (sign(cf) * sign(cs) < 0) {
        R s = cross_product<R>(poly[j] - poly[i], l.a - l.b);
        R t = cross_product<R>(l.a - poly[i], l.a - l.b);
        res.emplace_back(poly[i] + t / s * (poly[j] - poly[i]));
      }
    }

    return res;
  }

}
#line 2 "src/real-geometry/convex/convex-cut.hpp"

#line 2 "src/real-geometry/common/size-alias.hpp"

#include <cstddef>

namespace geometry {

  using isize = std::ptrdiff_t;
  using usize = std::size_t;

}
#line 2 "src/real-geometry/class/polygon.hpp"

#line 2 "src/real-geometry/class/point.hpp"

#line 2 "src/real-geometry/class/vector.hpp"

#include <complex>
#include <iostream>

namespace geometry {

  template< typename R >
  class vec2d : public std::complex< R > {
    using complex = std::complex< R >;

   public:
    using complex::complex;

    vec2d(const complex &c): complex::complex(c) {}

    const R x() const { return this->real(); }
    const R y() const { return this->imag(); }

    friend vec2d operator*(const vec2d &v, const R &k) {
      return vec2d(v.x() * k, v.y() * k);
    }

    friend vec2d operator*(const R &k, const vec2d &v) {
      return vec2d(v.x() * k, v.y() * k);
    }

    friend std::istream &operator>>(std::istream &is, vec2d &v) {
      R x, y;
      is >> x >> y;
      v = vec2d(x, y);
      return is;
    }
 
  };

}
#line 4 "src/real-geometry/class/point.hpp"

#include <vector>

namespace geometry {

  template< typename R >
  using point = vec2d<R>;

  template< typename R >
  using points = std::vector< point< R > >;

}
#line 4 "src/real-geometry/class/polygon.hpp"

#line 6 "src/real-geometry/class/polygon.hpp"

namespace geometry {

  template< typename R >
  using polygon = std::vector< point<R> >;

  template< typename R >
  using polygons = std::vector< polygon<R> >;

}
#line 2 "src/real-geometry/class/line.hpp"

#line 2 "src/real-geometry/utility/equals/vector.hpp"

#line 2 "src/real-geometry/utility/equals/real-number.hpp"

#line 2 "src/real-geometry/utility/sign.hpp"

#line 2 "src/real-geometry/common/const/eps.hpp"

#line 2 "src/real-geometry/common/float-alias.hpp"

namespace geometry {

  using f80 = long double;
  using f64 = double;

}
#line 4 "src/real-geometry/common/const/eps.hpp"

namespace geometry {

  inline static f80 &eps() {
    static f80 EPS = 1e-10;
    return EPS;
  }

  void set_eps(f80 EPS) {
    eps() = EPS;
  }

}
#line 2 "src/real-geometry/numbers/sign.hpp"

#line 2 "src/real-geometry/common/int-alias.hpp"

namespace geometry {

  using i32 = int;
  using i64 = long long;

}
#line 4 "src/real-geometry/numbers/sign.hpp"

namespace geometry::number::sign {

  constexpr i32 PLUS  = +1;
  constexpr i32 ZERO  =  0;
  constexpr i32 MINUS = -1;

}
#line 5 "src/real-geometry/utility/sign.hpp"

namespace geometry {

  using namespace geometry::number::sign;

  template< typename R >
  inline int sign(R r) {
    if (r < -eps()) return MINUS;
    if (r > +eps()) return PLUS;
    return ZERO;
  }

}
#line 4 "src/real-geometry/utility/equals/real-number.hpp"

namespace geometry {

  template< typename R >
  bool equals(R a, R b) {
    return sign(a - b) == 0;
  }

}
#line 5 "src/real-geometry/utility/equals/vector.hpp"

namespace geometry {

  template< typename R >
  bool equals(const vec2d<R> &a, const vec2d<R> &b) {
    return equals(a.x(), b.x()) and equals(a.y(), b.y());
  }

}
#line 5 "src/real-geometry/class/line.hpp"

#include <cassert>
#line 8 "src/real-geometry/class/line.hpp"

namespace geometry {

  template< typename R >
  class line {
    using P = point<R>;

   public:
    P a, b;

    line() = default;
    line(P a, P b) : a(a), b(b) {
      assert(not equals(a, b));
    }

  };

  template< typename R >
  using lines = std::vector< line<R> >;

}
#line 2 "src/real-geometry/operation/cross-product.hpp"

#line 4 "src/real-geometry/operation/cross-product.hpp"

namespace geometry {

  template< typename R >
  R cross_product(const vec2d<R> &a, const vec2d<R> &b) {
    return a.x() * b.y() - a.y() * b.x();
  }

}
#line 2 "src/real-geometry/utility/next-idx.hpp"

#line 4 "src/real-geometry/utility/next-idx.hpp"

namespace geometry {

  inline usize next_idx(usize idx, usize size) {
    return idx + 1 == size ? 0 : idx + 1;
  }

}
#line 9 "src/real-geometry/convex/convex-cut.hpp"

namespace geometry {

  template< typename R >
  polygon<R> convex_cut(const polygon<R> &poly, const line<R> &l) {
    usize n = poly.size();

    polygon<R> res;
    for (usize i = 0; i < n; i++) {
      usize j = next_idx(i, n);

      R cf = cross_product<R>(l.a - poly[i], l.b - poly[i]);
      R cs = cross_product<R>(l.a - poly[j], l.b - poly[j]);

      if (sign(cf) >= 0) res.emplace_back(poly[i]);

      if (sign(cf) * sign(cs) < 0) {
        R s = cross_product<R>(poly[j] - poly[i], l.a - l.b);
        R t = cross_product<R>(l.a - poly[i], l.a - l.b);
        res.emplace_back(poly[i] + t / s * (poly[j] - poly[i]));
      }
    }

    return res;
  }

}
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