This documentation is automatically generated by online-judge-tools/verification-helper
// verification-helper: PROBLEM https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/all/CGL_1_C
#include "src/real-geometry/common/float-alias.hpp"
#include "src/real-geometry/class/point.hpp"
#include "src/real-geometry/operation/ccw.hpp"
#include <iostream>
using namespace geometry::number::ccw;
int main() {
using R = geometry::f80;
using point = geometry::point< R >;
point p0, p1;
std::cin >> p0 >> p1;
int q;
std::cin >> q;
while (q--) {
point p2;
std::cin >> p2;
switch (geometry::ccw(p0, p1, p2)) {
case COUNTER_CLOCKWISE:
std::cout << "COUNTER_CLOCKWISE" << std::endl;
break;
case CLOCKWISE:
std::cout << "CLOCKWISE" << std::endl;
break;
case ONLINE_BACK:
std::cout << "ONLINE_BACK" << std::endl;
break;
case ONLINE_FRONT:
std::cout << "ONLINE_FRONT" << std::endl;
break;
case ON_SEGMENT:
std::cout << "ON_SEGMENT" << std::endl;
break;
}
}
}
#line 1 "test/aoj/cgl/1_C.test.cpp"
// verification-helper: PROBLEM https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/all/CGL_1_C
#line 2 "src/real-geometry/common/float-alias.hpp"
namespace geometry {
using f80 = long double;
using f64 = double;
}
#line 2 "src/real-geometry/class/point.hpp"
#line 2 "src/real-geometry/class/vector.hpp"
#include <complex>
#include <iostream>
namespace geometry {
template< typename R >
class vec2d : public std::complex< R > {
using complex = std::complex< R >;
public:
using complex::complex;
vec2d(const complex &c): complex::complex(c) {}
const R x() const { return this->real(); }
const R y() const { return this->imag(); }
friend vec2d operator*(const vec2d &v, const R &k) {
return vec2d(v.x() * k, v.y() * k);
}
friend vec2d operator*(const R &k, const vec2d &v) {
return vec2d(v.x() * k, v.y() * k);
}
friend std::istream &operator>>(std::istream &is, vec2d &v) {
R x, y;
is >> x >> y;
v = vec2d(x, y);
return is;
}
};
}
#line 4 "src/real-geometry/class/point.hpp"
#include <vector>
namespace geometry {
template< typename R >
using point = vec2d<R>;
template< typename R >
using points = std::vector< point< R > >;
}
#line 2 "src/real-geometry/operation/ccw.hpp"
#line 2 "src/real-geometry/numbers/ccw.hpp"
namespace geometry::number::ccw {
constexpr int COUNTER_CLOCKWISE = +1;
constexpr int CLOCKWISE = -1;
constexpr int ONLINE_BACK = +2; // c-a-b
constexpr int ONLINE_FRONT = -2; // a-b-c
constexpr int ON_SEGMENT = 0; // a-c-b
}
#line 2 "src/real-geometry/operation/cross-product.hpp"
#line 4 "src/real-geometry/operation/cross-product.hpp"
namespace geometry {
template< typename R >
R cross_product(const vec2d<R> &a, const vec2d<R> &b) {
return a.x() * b.y() - a.y() * b.x();
}
}
#line 2 "src/real-geometry/operation/inner-product.hpp"
#line 4 "src/real-geometry/operation/inner-product.hpp"
namespace geometry {
template< typename R >
R inner_product(const vec2d<R> &a, const vec2d<R> &b) {
return a.x() * b.x() + a.y() * b.y();
}
}
#line 2 "src/real-geometry/utility/sign.hpp"
#line 2 "src/real-geometry/common/const/eps.hpp"
#line 4 "src/real-geometry/common/const/eps.hpp"
namespace geometry {
inline static f80 &eps() {
static f80 EPS = 1e-10;
return EPS;
}
void set_eps(f80 EPS) {
eps() = EPS;
}
}
#line 2 "src/real-geometry/numbers/sign.hpp"
#line 2 "src/real-geometry/common/int-alias.hpp"
namespace geometry {
using i32 = int;
using i64 = long long;
}
#line 4 "src/real-geometry/numbers/sign.hpp"
namespace geometry::number::sign {
constexpr i32 PLUS = +1;
constexpr i32 ZERO = 0;
constexpr i32 MINUS = -1;
}
#line 5 "src/real-geometry/utility/sign.hpp"
namespace geometry {
using namespace geometry::number::sign;
template< typename R >
inline int sign(R r) {
if (r < -eps()) return MINUS;
if (r > +eps()) return PLUS;
return ZERO;
}
}
#line 8 "src/real-geometry/operation/ccw.hpp"
namespace geometry {
using namespace geometry::number::ccw;
template< typename R >
int ccw(const point<R> &a, point<R> b, point<R> c) {
b = b - a, c = c - a;
if (sign(cross_product(b, c)) == +1) return COUNTER_CLOCKWISE;
if (sign(cross_product(b, c)) == -1) return CLOCKWISE;
if (sign(inner_product(b, c)) == -1) return ONLINE_BACK;
if (std::norm(b) < std::norm(c)) return ONLINE_FRONT;
return ON_SEGMENT;
}
}
#line 6 "test/aoj/cgl/1_C.test.cpp"
#line 8 "test/aoj/cgl/1_C.test.cpp"
using namespace geometry::number::ccw;
int main() {
using R = geometry::f80;
using point = geometry::point< R >;
point p0, p1;
std::cin >> p0 >> p1;
int q;
std::cin >> q;
while (q--) {
point p2;
std::cin >> p2;
switch (geometry::ccw(p0, p1, p2)) {
case COUNTER_CLOCKWISE:
std::cout << "COUNTER_CLOCKWISE" << std::endl;
break;
case CLOCKWISE:
std::cout << "CLOCKWISE" << std::endl;
break;
case ONLINE_BACK:
std::cout << "ONLINE_BACK" << std::endl;
break;
case ONLINE_FRONT:
std::cout << "ONLINE_FRONT" << std::endl;
break;
case ON_SEGMENT:
std::cout << "ON_SEGMENT" << std::endl;
break;
}
}
}