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View the Project on GitHub Luzhiled/comp-geometry
// verification-helper: PROBLEM https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/2/CGL_2_B #include "src/real-geometry/class/segment.hpp" #include "src/real-geometry/position/intersect-ss.hpp" #include <iostream> int main() { using R = long double; int q; std::cin >> q; while (q--) { geometry::segment<R> s1, s2; std::cin >> s1.a >> s1.b >> s2.a >> s2.b; std::cout << intersect_ss(s1, s2) << std::endl; } }
#line 1 "test/aoj/cgl/2_B.test.cpp" // verification-helper: PROBLEM https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/2/CGL_2_B #line 2 "src/real-geometry/class/segment.hpp" #line 2 "src/real-geometry/class/point.hpp" #line 2 "src/real-geometry/class/vector.hpp" #include <complex> #include <iostream> namespace geometry { template< typename R > class vec2d : public std::complex< R > { using complex = std::complex< R >; public: using complex::complex; vec2d(const complex &c): complex::complex(c) {} const R x() const { return this->real(); } const R y() const { return this->imag(); } friend vec2d operator*(const vec2d &v, const R &k) { return vec2d(v.x() * k, v.y() * k); } friend vec2d operator*(const R &k, const vec2d &v) { return vec2d(v.x() * k, v.y() * k); } friend std::istream &operator>>(std::istream &is, vec2d &v) { R x, y; is >> x >> y; v = vec2d(x, y); return is; } }; } #line 4 "src/real-geometry/class/point.hpp" #include <vector> namespace geometry { template< typename R > using point = vec2d<R>; template< typename R > using points = std::vector< point< R > >; } #line 2 "src/real-geometry/utility/equals/vector.hpp" #line 2 "src/real-geometry/utility/equals/real-number.hpp" #line 2 "src/real-geometry/utility/sign.hpp" #line 2 "src/real-geometry/common/const/eps.hpp" #line 2 "src/real-geometry/common/float-alias.hpp" namespace geometry { using f80 = long double; using f64 = double; } #line 4 "src/real-geometry/common/const/eps.hpp" namespace geometry { inline static f80 &eps() { static f80 EPS = 1e-10; return EPS; } void set_eps(f80 EPS) { eps() = EPS; } } #line 2 "src/real-geometry/numbers/sign.hpp" #line 2 "src/real-geometry/common/int-alias.hpp" namespace geometry { using i32 = int; using i64 = long long; } #line 4 "src/real-geometry/numbers/sign.hpp" namespace geometry::number::sign { constexpr i32 PLUS = +1; constexpr i32 ZERO = 0; constexpr i32 MINUS = -1; } #line 5 "src/real-geometry/utility/sign.hpp" namespace geometry { using namespace geometry::number::sign; template< typename R > inline int sign(R r) { if (r < -eps()) return MINUS; if (r > +eps()) return PLUS; return ZERO; } } #line 4 "src/real-geometry/utility/equals/real-number.hpp" namespace geometry { template< typename R > bool equals(R a, R b) { return sign(a - b) == 0; } } #line 5 "src/real-geometry/utility/equals/vector.hpp" namespace geometry { template< typename R > bool equals(const vec2d<R> &a, const vec2d<R> &b) { return equals(a.x(), b.x()) and equals(a.y(), b.y()); } } #line 5 "src/real-geometry/class/segment.hpp" #include <cassert> #line 8 "src/real-geometry/class/segment.hpp" namespace geometry { template< typename R > class segment { public: point<R> a, b; segment() = default; segment(point<R> a, point<R> b) : a(a), b(b) { assert(not equals(a, b)); } }; template< typename R > using segments = std::vector< segment<R> >; } #line 2 "src/real-geometry/position/intersect-ss.hpp" #line 2 "src/real-geometry/operation/ccw.hpp" #line 2 "src/real-geometry/numbers/ccw.hpp" namespace geometry::number::ccw { constexpr int COUNTER_CLOCKWISE = +1; constexpr int CLOCKWISE = -1; constexpr int ONLINE_BACK = +2; // c-a-b constexpr int ONLINE_FRONT = -2; // a-b-c constexpr int ON_SEGMENT = 0; // a-c-b } #line 2 "src/real-geometry/operation/cross-product.hpp" #line 4 "src/real-geometry/operation/cross-product.hpp" namespace geometry { template< typename R > R cross_product(const vec2d<R> &a, const vec2d<R> &b) { return a.x() * b.y() - a.y() * b.x(); } } #line 2 "src/real-geometry/operation/inner-product.hpp" #line 4 "src/real-geometry/operation/inner-product.hpp" namespace geometry { template< typename R > R inner_product(const vec2d<R> &a, const vec2d<R> &b) { return a.x() * b.x() + a.y() * b.y(); } } #line 8 "src/real-geometry/operation/ccw.hpp" namespace geometry { using namespace geometry::number::ccw; template< typename R > int ccw(const point<R> &a, point<R> b, point<R> c) { b = b - a, c = c - a; if (sign(cross_product(b, c)) == +1) return COUNTER_CLOCKWISE; if (sign(cross_product(b, c)) == -1) return CLOCKWISE; if (sign(inner_product(b, c)) == -1) return ONLINE_BACK; if (std::norm(b) < std::norm(c)) return ONLINE_FRONT; return ON_SEGMENT; } } #line 5 "src/real-geometry/position/intersect-ss.hpp" namespace geometry { template< typename R > bool intersect_ss(const segment<R> &s1, const segment<R> &s2) { return ccw(s1.a, s1.b, s2.a) * ccw(s1.a, s1.b, s2.b) <= 0 and ccw(s2.a, s2.b, s1.a) * ccw(s2.a, s2.b, s1.b) <= 0; } } #line 5 "test/aoj/cgl/2_B.test.cpp" #line 7 "test/aoj/cgl/2_B.test.cpp" int main() { using R = long double; int q; std::cin >> q; while (q--) { geometry::segment<R> s1, s2; std::cin >> s1.a >> s1.b >> s2.a >> s2.b; std::cout << intersect_ss(s1, s2) << std::endl; } }