comp-geometry

This documentation is automatically generated by online-judge-tools/verification-helper

View the Project on GitHub Luzhiled/comp-geometry

:heavy_check_mark: test/aoj/cgl/3_C.test.cpp

Depends on

Code

// verification-helper: PROBLEM https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/all/CGL_3_C

#include <iostream>

#include "src/real-geometry/class/polygon.hpp"
#include "src/real-geometry/position/point-polygon-positional-relationships.hpp"

int main() {
  using R = long double;

  int n;
  std::cin >> n;

  geometry::polygon<R> poly(n);
  for (auto &p: poly) {
    std::cin >> p;
  }

  int q;
  std::cin >> q;

  while (q--) {
    geometry::point<R> p;
    std::cin >> p;

    std::cout << geometry::point_polygon_positional_relationships(p, poly) << std::endl;
  }
}
#line 1 "test/aoj/cgl/3_C.test.cpp"
// verification-helper: PROBLEM https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/all/CGL_3_C

#include <iostream>

#line 2 "src/real-geometry/class/polygon.hpp"

#line 2 "src/real-geometry/class/point.hpp"

#line 2 "src/real-geometry/class/vector.hpp"

#include <complex>
#line 5 "src/real-geometry/class/vector.hpp"

namespace geometry {

  template< typename R >
  class vec2d : public std::complex< R > {
    using complex = std::complex< R >;

   public:
    using complex::complex;

    vec2d(const complex &c): complex::complex(c) {}

    const R x() const { return this->real(); }
    const R y() const { return this->imag(); }

    friend vec2d operator*(const vec2d &v, const R &k) {
      return vec2d(v.x() * k, v.y() * k);
    }

    friend vec2d operator*(const R &k, const vec2d &v) {
      return vec2d(v.x() * k, v.y() * k);
    }

    friend std::istream &operator>>(std::istream &is, vec2d &v) {
      R x, y;
      is >> x >> y;
      v = vec2d(x, y);
      return is;
    }
 
  };

}
#line 4 "src/real-geometry/class/point.hpp"

#include <vector>

namespace geometry {

  template< typename R >
  using point = vec2d<R>;

  template< typename R >
  using points = std::vector< point< R > >;

}
#line 4 "src/real-geometry/class/polygon.hpp"

#line 6 "src/real-geometry/class/polygon.hpp"

namespace geometry {

  template< typename R >
  using polygon = std::vector< point<R> >;

  template< typename R >
  using polygons = std::vector< polygon<R> >;

}
#line 2 "src/real-geometry/position/point-polygon-positional-relationships.hpp"

#line 2 "src/real-geometry/numbers/posision-of-point-polygon.hpp"

namespace geometry::number::point_polygon_positional_relationships {

  constexpr int OUT     = 0;
  constexpr int ON_EDGE = 1;
  constexpr int IN      = 2;

}
#line 2 "src/real-geometry/operation/cross-product.hpp"

#line 4 "src/real-geometry/operation/cross-product.hpp"

namespace geometry {

  template< typename R >
  R cross_product(const vec2d<R> &a, const vec2d<R> &b) {
    return a.x() * b.y() - a.y() * b.x();
  }

}
#line 2 "src/real-geometry/operation/inner-product.hpp"

#line 4 "src/real-geometry/operation/inner-product.hpp"

namespace geometry {

  template< typename R >
  R inner_product(const vec2d<R> &a, const vec2d<R> &b) {
    return a.x() * b.x() + a.y() * b.y();
  }

}
#line 2 "src/real-geometry/common/size-alias.hpp"

#include <cstddef>

namespace geometry {

  using isize = std::ptrdiff_t;
  using usize = std::size_t;

}
#line 2 "src/real-geometry/utility/next-idx.hpp"

#line 4 "src/real-geometry/utility/next-idx.hpp"

namespace geometry {

  inline usize next_idx(usize idx, usize size) {
    return idx + 1 == size ? 0 : idx + 1;
  }

}
#line 2 "src/real-geometry/utility/sign.hpp"

#line 2 "src/real-geometry/common/const/eps.hpp"

#line 2 "src/real-geometry/common/float-alias.hpp"

namespace geometry {

  using f80 = long double;
  using f64 = double;

}
#line 4 "src/real-geometry/common/const/eps.hpp"

namespace geometry {

  inline static f80 &eps() {
    static f80 EPS = 1e-10;
    return EPS;
  }

  void set_eps(f80 EPS) {
    eps() = EPS;
  }

}
#line 2 "src/real-geometry/numbers/sign.hpp"

#line 2 "src/real-geometry/common/int-alias.hpp"

namespace geometry {

  using i32 = int;
  using i64 = long long;

}
#line 4 "src/real-geometry/numbers/sign.hpp"

namespace geometry::number::sign {

  constexpr i32 PLUS  = +1;
  constexpr i32 ZERO  =  0;
  constexpr i32 MINUS = -1;

}
#line 5 "src/real-geometry/utility/sign.hpp"

namespace geometry {

  using namespace geometry::number::sign;

  template< typename R >
  inline int sign(R r) {
    if (r < -eps()) return MINUS;
    if (r > +eps()) return PLUS;
    return ZERO;
  }

}
#line 11 "src/real-geometry/position/point-polygon-positional-relationships.hpp"

#include <algorithm>

namespace geometry {

  // O(N)
  template< typename R >
  int point_polygon_positional_relationships(const point<R> &p, const polygon<R> &poly) {
    using namespace number::point_polygon_positional_relationships;
    usize n = poly.size();

    bool in = false;
    for (usize i = 0; i < n; i++) {
      usize j = next_idx(i, n);
      point<R> a = poly[i] - p, b = poly[j] - p;

      if (a.y() > b.y()) std::swap(a, b);

      if (a.y() <= 0 and 0 < b.y() and cross_product(a, b) < 0) {
        in = not in;
      }

      if (sign(cross_product(a, b)) == 0 and sign(inner_product(a, b)) <= 0) {
        return ON_EDGE;
      }
    }

    return in ? IN : OUT;
  }
}
#line 7 "test/aoj/cgl/3_C.test.cpp"

int main() {
  using R = long double;

  int n;
  std::cin >> n;

  geometry::polygon<R> poly(n);
  for (auto &p: poly) {
    std::cin >> p;
  }

  int q;
  std::cin >> q;

  while (q--) {
    geometry::point<R> p;
    std::cin >> p;

    std::cout << geometry::point_polygon_positional_relationships(p, poly) << std::endl;
  }
}
Back to top page