This documentation is automatically generated by online-judge-tools/verification-helper
// verification-helper: PROBLEM https://onlinejudge.u-aizu.ac.jp/problems/1175
#include "src/real-geometry/class/circle.hpp"
#include "src/real-geometry/position/intersect-cc.hpp"
#include <iostream>
#include <vector>
#include <algorithm>
using CI = std::pair< geometry::circle<geometry::f80>, int >;
std::vector< int > dp;
std::vector< int > mask;
void precalc(const std::vector< CI > &cs) {
int n = cs.size();
for (int i = 0; i < n; i++) {
for (int j = 0; j < i; j++) {
if (geometry::intersect_cc(cs[i].first, cs[j].first) >= 3) continue;
mask[i] |= (1 << j);
}
}
}
bool can_remove(int idx, int bit) {
return (mask[idx] & bit) == mask[idx];
}
int calc(int bit, int cnt, const std::vector< CI > &cs) {
if (dp[bit] != -1) return dp[bit];
int n = cs.size();
int &res = dp[bit];
res = cnt;
for (int i = 0; i < n; i++) {
if (bit & (1 << i)) continue;
if (can_remove(i, bit) == false) continue;
for (int j = i + 1; j < n; j++) {
if (bit & (1 << j)) continue;
if (cs[i].second != cs[j].second) continue;
if (can_remove(j, bit) == false) continue;
res = std::max(res, calc(bit | (1 << i) | (1 << j), cnt + 2, cs));
}
}
return res;
}
void solve(int n) {
std::vector< CI > cs;
dp = std::vector< int >(1 << n, -1);
mask = std::vector< int >(n);
for (int i = 0; i < n; i++) {
geometry::circle<geometry::f80> cir;
int c;
std::cin >> cir.o >> cir.r >> c;
cs.emplace_back(cir, c);
}
precalc(cs);
std::cout << calc(0, 0, cs) << std::endl;
}
int main() {
int n;
while (std::cin >> n, n) {
solve(n);
}
}
#line 1 "test/aoj/icpc/1175.test.cpp"
// verification-helper: PROBLEM https://onlinejudge.u-aizu.ac.jp/problems/1175
#line 2 "src/real-geometry/class/circle.hpp"
#line 2 "src/real-geometry/class/point.hpp"
#line 2 "src/real-geometry/class/vector.hpp"
#include <complex>
#include <iostream>
namespace geometry {
template< typename R >
class vec2d : public std::complex< R > {
using complex = std::complex< R >;
public:
using complex::complex;
vec2d(const complex &c): complex::complex(c) {}
const R x() const { return this->real(); }
const R y() const { return this->imag(); }
friend vec2d operator*(const vec2d &v, const R &k) {
return vec2d(v.x() * k, v.y() * k);
}
friend vec2d operator*(const R &k, const vec2d &v) {
return vec2d(v.x() * k, v.y() * k);
}
friend std::istream &operator>>(std::istream &is, vec2d &v) {
R x, y;
is >> x >> y;
v = vec2d(x, y);
return is;
}
};
}
#line 4 "src/real-geometry/class/point.hpp"
#include <vector>
namespace geometry {
template< typename R >
using point = vec2d<R>;
template< typename R >
using points = std::vector< point< R > >;
}
#line 4 "src/real-geometry/class/circle.hpp"
#line 6 "src/real-geometry/class/circle.hpp"
// circle
namespace geometry {
template< typename R >
class circle {
public:
point<R> o;
R r;
circle() = default;
circle(point<R> o, R r) : o(o), r(r) {}
const point<R> center() const {
return o;
}
const R radius() const {
return r;
}
};
template< typename R >
using circles = std::vector< circle<R> >;
}
#line 2 "src/real-geometry/position/intersect-cc.hpp"
#line 2 "src/real-geometry/utility/equals/real-number.hpp"
#line 2 "src/real-geometry/utility/sign.hpp"
#line 2 "src/real-geometry/common/const/eps.hpp"
#line 2 "src/real-geometry/common/float-alias.hpp"
namespace geometry {
using f80 = long double;
using f64 = double;
}
#line 4 "src/real-geometry/common/const/eps.hpp"
namespace geometry {
inline static f80 &eps() {
static f80 EPS = 1e-10;
return EPS;
}
void set_eps(f80 EPS) {
eps() = EPS;
}
}
#line 2 "src/real-geometry/numbers/sign.hpp"
#line 2 "src/real-geometry/common/int-alias.hpp"
namespace geometry {
using i32 = int;
using i64 = long long;
}
#line 4 "src/real-geometry/numbers/sign.hpp"
namespace geometry::number::sign {
constexpr i32 PLUS = +1;
constexpr i32 ZERO = 0;
constexpr i32 MINUS = -1;
}
#line 5 "src/real-geometry/utility/sign.hpp"
namespace geometry {
using namespace geometry::number::sign;
template< typename R >
inline int sign(R r) {
if (r < -eps()) return MINUS;
if (r > +eps()) return PLUS;
return ZERO;
}
}
#line 4 "src/real-geometry/utility/equals/real-number.hpp"
namespace geometry {
template< typename R >
bool equals(R a, R b) {
return sign(a - b) == 0;
}
}
#line 6 "src/real-geometry/position/intersect-cc.hpp"
#include <algorithm>
#line 9 "src/real-geometry/position/intersect-cc.hpp"
namespace geometry {
constexpr int SEPERATE = 4;
constexpr int CIRCUMSCRIBE = 3;
constexpr int INTERSECT = 2;
constexpr int INSCRIBE = 1;
constexpr int CONTAIN = 0;
template< typename R >
int intersect_cc(circle<R> c1, circle<R> c2) {
if (c1.r > c2.r) std::swap(c1, c2);
R d = std::abs(c1.o - c2.o), r = c1.r + c2.r;
if (sign(d - r) > 0) return SEPERATE;
if (sign(d + c1.r - c2.r) < 0) return CONTAIN;
if (equals(d, r)) return CIRCUMSCRIBE;
if (equals(d + c1.r, c2.r)) return INSCRIBE;
return INTERSECT;
}
}
#line 5 "test/aoj/icpc/1175.test.cpp"
#line 9 "test/aoj/icpc/1175.test.cpp"
using CI = std::pair< geometry::circle<geometry::f80>, int >;
std::vector< int > dp;
std::vector< int > mask;
void precalc(const std::vector< CI > &cs) {
int n = cs.size();
for (int i = 0; i < n; i++) {
for (int j = 0; j < i; j++) {
if (geometry::intersect_cc(cs[i].first, cs[j].first) >= 3) continue;
mask[i] |= (1 << j);
}
}
}
bool can_remove(int idx, int bit) {
return (mask[idx] & bit) == mask[idx];
}
int calc(int bit, int cnt, const std::vector< CI > &cs) {
if (dp[bit] != -1) return dp[bit];
int n = cs.size();
int &res = dp[bit];
res = cnt;
for (int i = 0; i < n; i++) {
if (bit & (1 << i)) continue;
if (can_remove(i, bit) == false) continue;
for (int j = i + 1; j < n; j++) {
if (bit & (1 << j)) continue;
if (cs[i].second != cs[j].second) continue;
if (can_remove(j, bit) == false) continue;
res = std::max(res, calc(bit | (1 << i) | (1 << j), cnt + 2, cs));
}
}
return res;
}
void solve(int n) {
std::vector< CI > cs;
dp = std::vector< int >(1 << n, -1);
mask = std::vector< int >(n);
for (int i = 0; i < n; i++) {
geometry::circle<geometry::f80> cir;
int c;
std::cin >> cir.o >> cir.r >> c;
cs.emplace_back(cir, c);
}
precalc(cs);
std::cout << calc(0, 0, cs) << std::endl;
}
int main() {
int n;
while (std::cin >> n, n) {
solve(n);
}
}